Think it. Design it. Then command it, with Inscriber® RTX NET™. With innovative hardware advancements and a complete redesign, the RTX NET on-air graphics solution features a native .NET component for developing dynamic real-time 2D and 3D effects within a flexible multilayer environment — providing the ultimate freedom for creating your own custom broadcast solution.
RTX NET is an Application Programming Interface (API) that allows broadcasters to develop custom graphics applications for use in live and post production environments, such as sports scores, forecasts and warnings, elections results, stock tickers and game show voting and results. Using standard Microsoft .NET development tools or environments, you can use RTX NET to create your own custom project or application. As a graphics engine, RTX NET handles the low-level hardware calls or tasks required for the generation of broadcast graphics, making it much easier to learn and use than a low-level Software Development Kit (SDK).
Inscriber RTX NET is available as a standalone turnkey solution, or as an option on many of the Inscriber line of production graphics systems, including the Inscriber G5™ XT, Inscriber® G7™, and TitleOne™ XT platform.
Innovative Hardware
RTX NET supports fill and key input and output, and provides direct integration with other graphics systems in an upstream or downstream keyed environment. In addition to providing all the benefits of multichannel effects on a single channel, RTX NET supports optional dual-channel SDI output — two independent outputs at the same time.
RTX NET includes a bypass relay on the hardware (optional) that automatically reroutes the video feed during a power loss or system failure to ensure that the video feed is never disrupted. This feature can also be triggered manually to maintain the video feed during scheduled maintenance.
Rich Multilayer Environment
RTX NET boasts a rich multilayer environment for the simultaneous display of text, graphics, animations, video, rolls, crawls and more. All screen elements can be displayed on an infinite number of overlapping layers, providing you with maximum flexibility and creative control over your screen output. Use Z-ordering to set the depth of each layer, determining whether a graphic or effect is displayed in the foreground or background of a layer.
Software Codec Support
The implementation of software codec support allows for the playout of a wide range of video formats including DV25, MPEG-1, MPEG-2, AVI, WMV, LXF, LTV (hardware dependent) and QuickTime®, just to name a few.
Real-Time Element Transitions
Transition among screen elements such as clip-to-clip, clip-to-animations and animation-to-animation using fades, pushes, dissolves and wipes. Cascade multiple transitions together and increase your creative options, including adding animations or fading elements into a running ticker. Update ticker information while already on-screen — no need to wait for ticker items to go off-screen before updating them. Leave the ordinary dissolve behind with the “organic” transition, which allows you to apply your own mask or pattern to any dissolve. Use your own branding logos as patterns to set your programming apart.
2D and 3D Animations
Enhance your broadcasts by incorporating a variety of animation styles. You can import pre-rendered animations from Autodesk® 3ds Max®, Adobe® Flash® or Adobe® AfterEffects®, all with matte (key) for instant playout. Using the G-Scribe Offline™ software (included), simple 2D animations can be built as templates and used for instant update and playout of real-time data. Expand your graphic world to the realm of true 3D with the G-3D™ offline software. From this 3D design environment, you can create your own 3D scene from scratch, or import from a variety of third-party programs such as Autodesk® 3ds Max® and Maya®. Through RTX NET, you can control every aspect of the 3D scene, including lighting, camera, objects and timelines, as well as dynamic texture mapping on objects — all in a native 32-bit environment.
RTXports™
RTXports provides you with the ability to develop and embed custom graphic applications and features directly on Inscriber graphics systems (such as G7, G5 XT, TitleOne XT, IconStation™ and Channel ONE™). Depending on the graphic solution, RTXports can be run as a standalone application, or embedded directly into the application — one box, infinite possibilities.
DVE
RTX NET supports not only the scaling and positioning of various graphic media, but also a high-quality 10-bit DVE of up to two simultaneous SDI input feeds (hardware dependent). This feature allows you to display your graphics without compromising your video content or graphics. As an option, you can purchase support for 3D DVE — one SDI input source.
G-Scribe Offline
Save the time and effort of manually generating code to produce text and graphics. G-Scribe Offline allows you to design layouts offline for use within RTX NET. All elements in the layout can be tagged or named so that, through RTX NET, you can access any element or object and update it with real-time data for “just-in-time” playout.
Analog Preview Channel
RTX NET allows you to use dual-head VGA cards to produce an analog preview output. This is a cost-effective way to generate a quality preview output for your operator or director. Preview output can be SD (NTSC/PAL) or in a VGA format. The VGA format is capable of a full preview (not just static thumbnails).
Audio
RTX NET supports embedded and discrete audio without the need for additional hard-ware. Whether you need to play a WAV file or play audio that is already encoded into a video clip, you can do it with RTX NET. Depending on your hardware configuration, RTX NET can support from 16 to 32 channels of audio output while mixing with any incoming audio stream.
Specifications and designs are subject to change without notice.
| Customers are responsible for providing their own development environment for RTX NET. RTX NET supports Microsoft Visual Studio 2005 and above. A development environment is not required for application execution. | |
| Turnkey Solution | |
| Chassis | 3RU rack mount
Front-mounted hot-swappable drive bays (8) 2+1 redundant hot-swappable power supply, 760 W High CFM cooling for 24/7 operation |
| Dimensions (H x W x D) | 5.25 x 19 x 25.5 in. (13.35 x 48.26 x 59.69 cm) |
| Weight | 62 lbs (28.18 kg) |
| Breakout Cable | 1x 18 in. (45.7 cm) Altitude Express ponytail cable |
| CPU | 2x Opteron Quad 2387 “Shanghai,” 4x 2.8GHZ |
| GPU | Dual Head PNY NVIDIA FX4800 |
| RAM | 4 GB DDR2-800 RAM |
| Disk Sub System | 1x 250 GB SATA system drive
3x 250 GB SATA media drives SD clip option adds 2x 250 GB SATA II hard drives HD clip option adds 4x 250 GB SATA II hard drives |
| Removable Drives | Recordable CD/DVD-RW drive for backup or system restore 1.44 MB floppy drive |
| External Ports | 2 Gb Ethernet ports via RJ45
2 RS-232 serial port via DB-9 connector 4 USB 2.0 ports |
| Video | |
| Supported Video Resolutions | 1920x1080: 60i/59.94i/50i
1280x720: 60p/59.94p/50p 720x486 (525): 59.94i 720x576 (625): 50i |
| Standards | SMPTE 292M, SMPTE 259M-C, SMPTE 272M |
| Input | 2 fill |
| Input Embedded Audio | 16 channels per input |
| Input Connectors | 2 BNC (IEC 169-8) |
| Input Level | 800 mV pk-pk |
| Input Impedance | 75 ohms |
| Input Equalization | Automatic, adjustment-free cable equalization |
| Input Cable Length | For HD 135 m minimum of Belden 1694 A cable
For SD 250 m minimum of Belden 828IB cable |
| Output | 1 fill + 1 key |
| Output Embedded Audio | 16 channels |
| Output Connector | 2 BNC (IEC 169-8) |
| Output Impedance | 75 ohms |
| Miscellaneous | EDH insertion on output |
| AES Audio | |
| Standard | AES3-1992 |
| Input Connectors | 2 BNC (IEC 169-8) and 2 XLR |
| Sample Resolution | 16/20/24-bit |
| Input Sampling Rate | 48 kHz |
| Input Impedance | 75 ohms (BNC) or 110 ohms (XLR) |
| Maximum Input Signal | 2.5 V pk-pk |
| Output Sampling Rate | 48 kHz |
| Output Connector | 4 BNC (IEC 169-8) and 4 XLR |
| Output Coupling | AC Coupled |
| Input Impedance | 75 ohms (BNC) or 110 ohms (XLR) |
| Genlock Reference | |
| Standard | SMPTE 318M |
| Input Connectors | 2 BNC (IEC 169-8) loop |
| Input Sensitivity | >100 mV |
| Input Impedance | 75 ohms or High-Z (software controlled) |
| Input Types | NTSC/PAL color black or 2 V sync or tri-level sync |
| Timecode | |
| LTC Input | XLR connector, 0.6 to 5 V pk-pk, High Impedance termination |
| LTC Output | XLR connector, <9 V pk-pk |
| Software + Board Bundle System Requirements | |
| Motherboard | 1 PCIe, Gen 1/2, x16 slot (for GPU)
1 PCIe, Gen 1/2, x4 slot (or greater 8/16 lane for AEX board) |
| CPU | AMD Opteron 280 or better
Intel core 2 Q8200 (2.33 Ghz) or better |
| GPU | NVIDIA FX1500 for SD minimum (FX1700 or better recommended)
NVIDIA FX3600 for HD minimum (FX4600 or better recommended) |
| RAM | 2 GB for SD
4 GB for HD |
| Operating System | Windows® XP, SP2 (or newer) |
| RTX NET is available as a full turnkey solution, or as an optional component for the full line of production graphics systems. | |
| INSRTXNETS3100 | Inscriber RTX NET, SD only turnkey system for the creation and/or play out of custom broadcast applications, includes AEX hardware for video processing and first year of annual software maintenance agreement |
| INSRTXNETH3100 | Inscriber RTX NET, HD/SD selectable turnkey system for the creation and/or play out of custom broadcast applications, includes AEX hardware for video processing and first year of annual software maintenance agreement |
| Hardware Options | |
| INSRTXNETSCL | Clip option for INSRTXNETS3100, add 2 additional SATA drives to media array |
| INSRTXNETHCL | Clip option for INSRTXNETH3100, add 4 additional SATA drives to media array |
| INSRTXBOB | Break out box for Altitude Express board (AEX); required if video bypass relay (E-E) is a customer requirement |
| I/O Board and Software Bundles | |
| INSRTXNETAEXS | Inscriber RTX NET board bundle, SD only; this board and software bundle includes video I/O hardware (AEX) software license; to be installed by a qualified integrator in a system which meets or exceeds the minimum specifications set by Harris |
| INSRTXNETAEXH | Inscriber RTX NET board bundle, HD/SD selectable; this board and software bundle includes video I/O hardware (AEX) software license; to be installed by a qualified integrator in a system which meets or exceeds the minimum specifications set by Harris |
| Offline RTX NET Creation | |
| INSRTXNETOFF | Inscriber RTX NET Offline software; for developing custom graphic applications on any sufficiently powerful Windows® XP system; includes G-Scribe Offline; custom work to be transferred to Inscriber hardware based system for broadcast play out |
| INSRTXNET3DOFF | Inscriber RTX NET Offline software; for developing custom graphic applications on any sufficiently powerful Windows® XP system; includes G-Scribe and G3D Offline; custom work to be transferred to Inscriber hardware based system for broadcast play out |
| RTX NET Upgrade Options | |
| INSRTXD2NET | Upgrade from RTX Developer 1.x to RTX NET; includes G-Scribe Offline |
| INSRTXP2NET | Upgrade from RTX Playback 1.x to RTX NET |